The Android 15 Easter egg is an iterative enhancement of the space-themed mini-game introduced in Android 14, a game of exploration now widely referred to as “Landroid.”
This Android 15 guide explains what Android Easter Eggs are, the Android 15 Easter Egg Game (Landroid), how to unlock the Android 15 Easter Egg to claim the Landroid autopilot screensaver, and how to play the Landdroid game. This post also covers some advanced strategies, tips, and tricks for playing the Landroid game.
The Android 15 Easter Egg game is identical on all Android devices with Android 15, regardless of the manufacturer.
What are Easter Eggs in Android 15?
For over a decade, Google has maintained a playful tradition of embedding hidden features, colloquially known as “Easter eggs,” within each major release of the Android operating system. These secrets, ranging from simple animations to full-fledged mini-games (for example, Octopus in Android Oreo and Neko Cat in Android 11), serve as a delightful reward for the platform’s most curious and dedicated users.
With the arrival of Android 15, internally codenamed “Vanilla Ice Cream,” this tradition continues, though not with the revolutionary leap some had anticipated. The Android 15 Easter egg is an iterative enhancement of the space-themed mini-game introduced in Android 14, a game of exploration now widely referred to as “Landroid”.
While the core gameplay remains familiar, the Android 15 version introduces two key differentiators that refine the experience.
- The ability for the player’s spacecraft to plant a yellow flag on any celestial body they successfully land on, providing a tangible marker of their exploratory achievements.
- An unlockable reward: a hidden “Landroid” autopilot screensaver. Once the primary mini-game is activated, this new screensaver becomes available in the system settings, allowing the game to play itself as a dynamic, ambient display while the device is charging or docked.
The Android 15 Easter egg is a two-part discovery. The first is the interactive mini-game itself, and the second is a persistent screensaver that is unlocked only after the game has been found. Accessing both requires a specific sequence of actions within the device’s settings menu.
How to unlock the Android 15 Easter Egg game?
The method for unlocking the main Easter egg has been standardized across recent Android versions, providing a familiar ritual for long-time users. The process is straightforward and consistent on stock Android devices like Google’s Pixel line, though the initial navigation step may vary slightly on devices with manufacturer-specific interfaces like Samsung’s One UI.
You may follow these activation steps for the Android 15 Easter Egg game.
You can access the Settings page by tapping the Settings app icon.
Alternatively, you may tap the gear icon from the quick settings panel.
Once in the Settings page, you can scroll down and look for the About phone entry, as shown below.
Tap on it to reveal detailed information about the phone.


Step 3: Tap on the Android version field
On the subsequent About phone page, tap on the menu item labeled Android version, as shown in the screenshot below.
This will display detailed information about the OS, including the version number 15, as shown in the screenshot below.
Please note that on Samsung’s One UI 7 (for example, Galaxy S25), you can access a similar page from Settings — About phone — Software information.


Step 4: Unlock the Android 15 Easter egg logo
You need to repeatedly and rapidly tap the Android version field, as shown earlier. After several taps, the standard settings interface will be replaced by the Easter egg’s logo screen, as shown in the screenshot above.
Please note that the logo presented for Android 15 is a distinct departure from the circular, Apollo-mission-inspired badge of Android 14. It features an upside-down, triangle-shaped Bugdroid mascot, rendered in green against a backdrop of stars.
Step 5: Unlock the Android 15 Easter Egg Game: Landroid
To proceed from the logo screen to the mini-game, the final step is to press and hold the logo in the center of the screen for a few seconds.
As you hold your finger down, the phone will begin to vibrate with increasing intensity, and the stars in the background will streak past, creating a “warp speed” or “light speed” visual effect that culminates in the launch of the Landroid game.
Enjoy the game.
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Perhaps the most compelling addition to the Android 15 Easter egg is not part of the initial discovery but is instead an unlockable reward.
A new “Landroid” screensaver, which runs the game in an automated “autopilot” mode, is not available by default. It only appears in the system’s display settings after the user has successfully launched the Landroid mini-game at least once。
The activation process for this screensaver differs slightly between phones and tablets. On the phones (with stock Android, e.g., Pixel 9a), you may follow these steps:
To enjoy the Landroid autopilot screensaver, you need to enable the screensaver on your phone.
On your Android 15 phone, go to the Settings page, then tap Display & touch, as shown in the screenshot below.


Then on the Display & touch page, touch the Screen saver, as shown in the screenshot above.
Step 2: Enable screen saver
On the Screen Saver page, as shown in the screenshot below, use the switch to enable Use screen saver.
Select the newly appeared Landroid option from the list of available screensavers, as shown in the screenshot below.


Step 3: Preview the screen save
After selecting the Landroid screen saver, you can use the preview button to see the screensaver in action before committing.
Step 4: Enjoy the Landroid in autopilot mode
Once activated, the screensaver will automatically engage when the device is charging or docked. It displays the Landroid game running on its own, with the on-screen text “AUTOPILOT ENGAGED” confirming the mode.
The virtual spacecraft will navigate through space, automatically dodge planets, perform landings, and plant flags, as shown in the two screenshots below.


How to play Android 15 Easter Egg Game: Landroid?
The Landroid mini-game is a seemingly simple yet surprisingly nuanced space exploration simulator. Its gameplay is governed by a momentum-based physics engine and a detailed on-screen interface that provides players with all the necessary information to navigate the cosmos.
The Cockpit: Interface and On-Screen Data
Upon entering the game, the player is presented with a clean interface that overlays critical data in two corners of the screen, mimicking a spacecraft’s heads-up display (HUD).
In the bottom-left corner, the player finds their core flight telemetry, essential for controlling the ship:
- THR: This readout displays the current thruster output as a percentage. It directly corresponds to the amount of force the player is applying to the ship.
- VEL: This shows the ship’s current velocity. While the units are not explicitly defined, they are presumed to be a measure like meters per second (m/s).
- (X, Y): These are the ship’s real-time coordinates on a two-dimensional Cartesian plane, allowing for precise navigation within the game’s vast space.
In the top-left corner, the game provides stellar cartography information related to the nearest star system, which changes as the player travels through space:
- Name: Each star system is given a unique, procedurally generated name that often includes an Android-related pun, such as “Snow Cone Alpha”.
- Class: The star’s spectral classification on the Morgan-Keenan scale (e.g., G, K, M) is displayed, adding a touch of astronomical realism.
- Radius and Mass: The star’s physical properties are listed relative to our own sun.
- BODIES: This is arguably the most important piece of information for gameplay. It shows a counter of planets found versus the total number of celestial bodies orbiting that star (e.g., “BODIES 2/9”). This serves as the primary progress tracker and objective meter for each system.
To better understand the strategic importance of this information, the HUD can be deconstructed as follows:
| UI Element | Screen Location | Information Provided | Strategic Significance |
| THR | Bottom-Left | Thruster output percentage. | Indicates the power of your current maneuver. Mastering fine control with low THR values is essential for precise navigation and successful planetary landings. |
| VEL | Bottom-Left | Ship’s current velocity. | Represents speed and direction. Must be carefully managed to avoid overshooting targets and to achieve a safe landing velocity. |
| (X, Y) | Bottom-Left | Ship’s coordinates in 2D space. | The primary tool for orientation and navigation. The central star of any system is always located at or near the (0,0) coordinate, which can be used as a reliable anchor point. |
| BODIES | Top-Left | Planets found vs. total planets in the system. | Your main progress tracker. The goal in each solar system is to explore until the number of bodies found matches the total number available. |
Flight and Physics: Mastering Your Spacecraft
Control of the Landroid spacecraft is intuitive but requires a degree of finesse. The primary control scheme involves a tap-and-drag motion anywhere on the screen. Tapping and dragging your finger applies thrust in the direction opposite to the drag, simultaneously controlling the ship’s acceleration and its trajectory.
What sets the game apart from simpler arcade titles is its use of a realistic, momentum-based physics engine. The ship possesses inertia; it does not change direction or stop instantly. Once it builds up velocity, it will continue to drift in that direction even after the player stops applying thrust. To slow down or change course, the player must actively apply counter-thrust by dragging in the opposite direction of their travel. This mechanic adds a layer of challenge and skill, requiring players to anticipate their movements and plan their maneuvers in advance, much like a real spacecraft.
The game world itself is described as a “nearly Infinite Canvas,” a vast expanse of space to explore. To enhance replayability, the game does not feature a single, static map. Instead, it appears to procedurally generate a new, random solar system periodically. Each new system can have a different number of planets, different orbital configurations, and a unique name, ensuring that each play session offers a fresh exploratory challenge.
The Mission Objective: Exploration and Flag Planting
The Landroid mini-game is an open-ended experience without a traditional “win” condition, final boss, or concluding cutscene. The sole objective is pure exploration: to navigate the cosmos and successfully find all the celestial bodies orbiting the central star of a given system, as indicated by the “BODIES” counter.
This represents a subtle but significant evolution from its predecessor. In the Android 14 version of the game, discovering a planet would simply increment the “BODIES” counter.
Android 15 rectifies this with its signature new mechanic: flag planting. Upon successfully maneuvering the spacecraft to a gentle landing on a planet’s surface, the ship will now automatically plant a small, bright yellow flag. This action provides a persistent visual marker of achievement, giving players a tangible and gratifying sense of progress and conquest.
Landing itself is a test of skill. It requires the player to carefully manage their velocity, apply reverse thrusters to decelerate, and execute a soft descent onto the planet’s surface. A high-speed impact or “crash” is not punitive; it will simply cause the ship to bounce off the planet and back into space, allowing the player to try again.
Advanced strategy, tips, and tricks for playing the Landroid game
While the Landroid game is simple to learn, mastering its nuances to efficiently explore its vast solar systems requires strategy. Over time, the Android community has collectively developed a set of best practices and tips for aspiring cosmic explorers.
The single greatest challenge in the game is locating the planets, which are small targets in an enormous, empty space. Several key strategies have emerged to make this process less random and more systematic.
- Establish a Navigational Beacon: The most fundamental tip is to first locate the central star of the system. This star is always located at or very near the coordinates (0,0). By flying towards this point, players can orient themselves and use the star as a reliable navigational anchor from which to begin their search.
- Follow the Orbital Hints: The most effective and widely shared community-sourced strategy is to look for faint, blue, curved lines that occasionally appear on the screen. These are “orbital hints” that trace the gravitational paths of the planets around the central star. By aligning the spacecraft with one of these lines and following its trajectory, a player is guaranteed to eventually encounter the planet that created it.
- Employ Perpendicular Traversal: For a more methodical search, players can use a technique derived from the central star method. After reaching the star at (0,0), the player should choose a direction (e.g., straight up, along the Y-axis) and travel perpendicularly away from the star. Because the planets are in roughly concentric orbits, this straight-line path is the most efficient way to cross multiple orbital paths, maximizing the chance of spotting a planet or its blue orbital hint.
- Embrace Patience: It is crucial for players to understand that finding planets can be a time-consuming process. The game world is intentionally large, and the planets are constantly in motion along their orbits, meaning a location that was empty a moment ago might soon be occupied. Some users have expressed frustration at being unable to find any planets at all, highlighting the need for a patient and systematic approach.
Planetary Classification and Landing Protocols
Not all celestial bodies are created equal. Community experimentation has revealed that different types of planets exist, and landing requires a specific technique.
- Solid vs. Gaseous Planets: An important discovery is that not all planets are landable. One user has suggested a potential visual cue: planets with red-colored orbits may indicate a solid surface that is safe to land on. Conversely, it is presumed that other planets are impassable gas giants. Attempting to land on these will result in the spacecraft simply phasing through them without effect.
- Precision Landing Technique: To successfully plant a flag, a soft landing is required. The player must position their ship directly above the target planet’s surface and carefully apply reverse thrust to nullify their velocity and execute a gentle descent. High-velocity impacts will cause the ship to bounce off, requiring another landing attempt.
- An Absence of Collision Physics: An interesting quirk of the game’s engine was discovered by a user who waited nearly half an hour to witness a planetary collision. The finding was that planets do not interact with each other; they simply pass through one another as if they were ghosts. The game’s physics prioritizes only the interaction between the player’s ship and the celestial bodies, not between the bodies themselves.
Understanding the Universe
Setting player expectations is key to enjoying the Landroid experience.
- The Journey is the Reward: It is important to clarify that finding all the planets in a given solar system does not trigger a special ending, unlock a new game mode, or provide any kind of ultimate reward. This has been a source of minor disappointment for some players who completed the objective and found that nothing happened. The true reward of the game is the process of exploration and the satisfaction of planting a flag on a newly discovered world.
- A New Galaxy Awaits: Players should be aware that the game is not static. The solar system is procedurally generated and changes over time, with the refresh occurring almost daily. This means that if a player finds all the planets in one system, they can return the next day to a completely new cosmic layout, offering near-endless replayability.
My Landroid screensaver does not appear on my Pixel phone even after I enabled it. Why?
On Pixel phones, by default, the screen saver is activated by two conditions:
- Docked, and
- Charging.
But for most Pixel users, the phone is not docked.
To activate the screen saver when the Pixel phone is charging, you need to change the condition to When charging, as shown in the following two screenshots.


Do you have any questions about Android 15 Easter Egg Game: Landroid?
Please let us know your questions or comments on Android 15 Easter Egg Game: Landroid in the comment box below.
If you are looking for guides for features introduced in other versions of Android (most of the “new” features in old versions of Android should work in Android 15), you may use the search bar to search or navigate to other sections of this site.
If you are still on other versions of Android, you may check these guides:
- For Android 14, please check the Android 14 guides page.
- For Android 13, please check the Android 13 guides page.
- For Android 12, please check the Android 12 guides page.
- For Android 11, please check the Android 11 guides page.
- For Android 10, please check the Android 10 guides page.
- For Android Pie (Android 9), please check the Android Pie guides page.
- For Android Oreo (Android 8.0 and 8.1), please check the Android Oreo guides page.
- For Android Nougat (Android 7.0 and 7.1), please check the Android Nougat guides page.
- For Android Marshmallow (Android 6.0), please check the Android Marshmallow guide page.
- For Android Lollipop (Android 5.0 and 5.1), please check the Android Lollipop guide page.
- For other general Android questions or problems, please check the Android 101 page.
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Enjoy your Android 15.





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